Cesiana Poels

Email: contact@cesiana.com
I typically respond within a few hours, so feel free to connect with me on Linkedin!
My public Itch.io page showcasing some of the projects in this portfolio.
My GitHub page
“I believe that design and development can go hand in hand to create games that are fun and inclusive”
About me
I am passionate about a lot of different things!
– Playing Games
– GameJams
– Game Development
– Writing Stories
– Worldbuilding
– Tabletop Roleplaying Games
– Trading Card Games
– Warhammer 40k
My skills categorised by role
1.
Game Designer
As Game Designer my primary interests are narrative design, technical design and mission/quest designer. I have produced several visual novels utilising Ink, a narrative scripting language for branching dialogue. During early prototyping I sketch out game mechanics, branching paths and simple UX elements using a digital or physical pen to communicate my intent and ideas. I have also been involved in playtests for major game releases and have experience with QA documentation. Alternatively I have experience with Jira, Trello, and Twine
2.
Game Developer
As Game Developer I have over 7 years of experience using Unity for prototyping and development, having studied for it and done a few internships where I used it for real time solutions. I have also released a variety of projects for Virtual Reality and participated in game jams to further develop my skills. Alternatively I have limited experience with Godot and Unreal Engine 5. I am experienced with programming languages such as C#, C++, GDScript, Python, Javascript, Elixir, PHP. I like to work on projects with modularity, primarily where I can future proof systems using reusable classes or Scriptable Objects.
My projects
Learn what you can expect from me.